{
  "tab": "other",
  "section": "characterCreationMusic",
  "title": "Character Creation Music",
  "summary": "Selects which background music track Voyage plays during the character creation flow. Top-level enum field accepting `fantasy` or `nonfantasy`. Omit the field to play no music during character creation.",
  "uiLocation": "Other → Character Creation Music",
  "uiSubtitle": "\"Selects the background music used during character creation.\"",
  "editor": "Dropdown (two-value enum)",
  "sizeLimits": [],
  "related": "tipSettings - also UI flavor; storyStarts - what plays after character creation completes",
  "wikiUrl": "/other/characterCreationMusic",
  "schema": {
    "_type": "union",
    "of": [
      {
        "_type": "literal",
        "value": "fantasy"
      },
      {
        "_type": "literal",
        "value": "nonfantasy"
      }
    ]
  },
  "body": "## Example\r\n\r\n```json\r\n{\r\n  \"characterCreationMusic\": \"fantasy\"\r\n}\r\n```\r\n\r\n## Values\r\n\r\n- `\"fantasy\"` selects the default high-fantasy music bed appropriate for sword-and-sorcery, classic medieval, mythic, or magical worlds.\r\n- `\"nonfantasy\"` selects an alternate bed for modern, sci-fi, contemporary, historical-non-magical, or any world that would feel mismatched with orchestral fantasy themes.\r\n- Only these two literals are accepted. Anything else (including an empty string) is treated as a codec error by the validator.\r\n- This field affects character creation UI only. In-game music is driven by `partyState.musicMood` and individual scene context, not by this setting."
}