{
  "tab": "ai",
  "section": "generateEncounters",
  "title": "Encounters",
  "summary": "Fires when framing an encounter. Low priority: `encounterElements` in Other provides the source palette. Use custom to set difficulty mix, creature behavior rules, and non-combat resolution conditions.",
  "uiLocation": "AI Tasks → Encounters",
  "uiSubtitle": "\"Encounters Instructions\"",
  "editor": "Graphical form (labeled textareas)",
  "sizeLimits": [
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      "limit": "5,000 chars",
      "sections": [
        "ai/aiInstructions",
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        "ai/generateInitialStart",
        "ai/generateCharacterBackground",
        "ai/generateNPCDetails",
        "ai/generateNPCUpdates",
        "ai/generateLocationDetails",
        "ai/generateRegionDetails",
        "ai/generateFactionDetails",
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        "ai/generateNPCIntents",
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      "sections": [
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        "ai/generateCharacterBackground",
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  ],
  "related": "encounterElements - the palette of encounter components this task draws from",
  "wikiUrl": "/ai/generateEncounters",
  "schema": null,
  "body": "## Schema\r\n\r\n```json\r\n{\r\n  \"aiInstructions\": {\r\n    \"generateEncounters\": {\r\n      \"custom\": \"string\"\r\n    }\r\n  }\r\n}\r\n```\r\n\r\n\r\n## Example\r\n\r\n```json\r\n{\r\n  \"aiInstructions\": {\r\n    \"generateEncounters\": {\r\n      \"custom\": \"## Structure\\nFrame encounters as situations, not ambushes. Give the player a moment to observe before committing. Every encounter has a non-combat resolution path.\\n\\n## Mix\\nTwo of five options should involve conflict or danger. Three should offer interaction, exploration, or opportunity.\"\r\n    }\r\n  }\r\n}\r\n```\r\n\r\n\r\n## Fields\r\n\r\n### custom\r\n\r\nThe only key — free-form encounter-framing rules. The `encounterElements` section supplies the raw palette this task draws from.\r\n\r\n## Authoring pattern\r\n\r\nCover in `custom`:\r\n\r\n- Difficulty tiers and how they map to enemy strength or environmental danger in your setting.\r\n- Creature type behavior rules for the monster categories in your world.\r\n- Non-combat resolution conditions that are specific to your world's tone and genre.\r\n- Encounter mix guidance — the ratio of dangerous to non-dangerous options appropriate for your world."
}