{
  "tab": "other",
  "section": "otherSettings",
  "title": "Other Settings (Advanced)",
  "summary": "XP thresholds, level cap, and NPC health scaling for your scenario.",
  "uiLocation": "Other → Advanced → Other Settings",
  "uiSubtitle": "\"General game settings like XP, health, combat, etc.\"",
  "editor": "JSON only",
  "sizeLimits": [],
  "related": "attributeSettings - level-up XP thresholds tie to attribute progression; resourceSettings - NPC health scaling interacts with resource maximums",
  "wikiUrl": "/other/otherSettings",
  "schema": {
    "_type": "required",
    "fields": {
      "startingCharacterLevelUpRequirement": "number",
      "extraRequiredXPPerCharacterLevel": "number",
      "maxCharacterLevel": "number",
      "npcHealthPerLevel": "number",
      "npcMinHealth": "number"
    }
  },
  "body": "## Example\r\n\r\n```json\r\n{\r\n  \"startingCharacterLevelUpRequirement\": 1000,\r\n  \"extraRequiredXPPerCharacterLevel\": 400,\r\n  \"maxCharacterLevel\": 100,\r\n  \"npcHealthPerLevel\": 12,\r\n  \"npcMinHealth\": 66\r\n}\r\n```\r\n\r\n> **📋 Note:** `npcHealthPerLevel` is the per-level HP scaling for NPCs. The exact arithmetic the engine applies is not formally documented."
}