Learned Abilities
generateLearnedAbilities
Evaluates story events for opportunities to grant new abilities. Low priority: most turns produce no output. Use custom to define the world's learnable ability families and acquisition methods.
In the editor
"Learned Abilities Instructions"
- Editor location
- AI Tasks → Advanced → Learned Abilities
- Editor type
- Graphical form (labeled textareas)
- Size limits
-
-
Each string leaf under a task (
aiInstructions.<task>.<key>) — 5,000 chars -
Per task (
aiInstructions.<task>total, sum of instruction chars) — 20,000 chars
-
Each string leaf under a task (
Last updated
Schema
{
"aiInstructions": {
"generateLearnedAbilities": {
"custom": "string"
}
}
}
Example
{
"aiInstructions": {
"generateLearnedAbilities": {
"custom": "## Learnable Abilities\nThis world admits four families: arcane spells, martial disciplines, crafting techniques, and social arts. Each requires a teacher, an apprenticeship arc, or a moment of revelation. Avoid raw 'X gains ability Y' jumps."
}
}
}
Fields
custom
The only key — free-form rules for what is learnable in this world and how it is acquired.
Authoring pattern
Cover in custom:
- What families of abilities exist in this world (magical schools, martial techniques, social arts, crafting trades).
- The rough boundary between learnable and impossible — what the world’s logic rules out.
- How abilities are typically acquired: teachers, training arcs, moments of revelation, finding ancient texts.