Location Details
generateLocationDetails
Generates location descriptions, areas, and paths. Low priority: a well-written basicInfo carries most of the load. Use custom to add sensory layers, archetype integration rules, and atmosphere guidance.
In the editor
"Location Details Instructions"
- Editor location
- AI Tasks → Location Details
- Editor type
- Graphical form (labeled textareas)
- Size limits
-
-
Each string leaf under a task (
aiInstructions.<task>.<key>) — 5,000 chars -
Per task (
aiInstructions.<task>total, sum of instruction chars) — 20,000 chars
-
Each string leaf under a task (
Last updated
Schema
{
"aiInstructions": {
"generateLocationDetails": {
"custom": "string"
}
}
}
Example
{
"aiInstructions": {
"generateLocationDetails": {
"custom": "## First Entry\nEstablish three layers on entry: what the player sees, what they hear, what the atmosphere feels like. One detail per layer — weave them into the description, don't list them.\n\n## Archetype Integration\nThe location archetype is the generative spine. Every area should express a different facet of its core tension."
}
}
}
Fields
custom
The only key — free-form rules layered on top of each location’s basicInfo.
Authoring pattern
Cover in custom:
- Three sensory layers on first entry: sight, sound, atmosphere — one detail each, woven into the prose.
detailTypeinterpretation guidance for your world’s location archetypes.- Atmosphere rules specific to location types (e.g. how dungeons feel vs. cities vs. wilderness).