Image Prompt Configuration
imagePromptConfiguration
Custom prompt templates for AI image generation per content category. Author-provided strings layered on top of Voyage's default image prompts for NPC portraits, location art, and region art.
"Custom prompt templates for NPC, location, and region art"
- Editor location
- AI → Image Prompts
- Editor type
- JSON only
- Size limits
-
-
imagePromptConfiguration.npcs/.locations/.regions— 5,000 chars -
imagePromptConfiguration(combined npcs+locations+regions) — 15,000 chars
-
Schema
{
"imagePromptConfiguration": {
"npcs": "string",
"locations": "string",
"regions": "string"
}
}
Example
{
"imagePromptConfiguration": {
"npcs": "Style: painted oil portrait, soft warm light, period clothing, head-and-shoulders composition, neutral background.",
"locations": "Style: matte painting, dramatic atmospheric lighting, weathered surfaces, no people in frame.",
"regions": "Style: aerial concept art, broad landscape, painterly, time of day appropriate to region biome."
}
}
Fields
Populating a field injects your text into every image request for that category, useful for enforcing a consistent style across the world (e.g. “watercolor, soft edges, painterly” applied to every NPC portrait).
npcs
npcs
: prepended/appended to every NPC portrait generation request. Useful for locking down portrait style and framing without writing the same instruction in every NPC’s basicInfo.
locations
locations
: applied to every location art request. Use for environment-consistency directives (camera angle, mood, art style).
regions
regions
: applied to every region art request. Region art is typically broader landscape framing; this slot enforces that.
Note: All three fields are optional. The engine substitutes Voyage’s default prompt when a field is empty or absent. There is no length limit documented; treat as a normal narrative prompt and keep it concise enough to not crowd out the actual content prompt.
Differentiated prompts via labelled sections
A single npcs
(or locations
or regions
) string can contain multiple labelled sections, and the image model sorts on the NPC’s type/category when generating. Use this pattern when you want different style guidance for distinct character classes (humanoid vs. creature, civilian vs. military, undead vs. living) without authoring per-NPC prompts.
{
"imagePromptConfiguration": {
"npcs": "Humanoid:\n[Style directives for human-form characters: anime portrait, cell-shaded line art, period-appropriate clothing tags, eye and hair colour anchors, full-body composition.]\n\nCreature / Non-humanoid:\n[Style directives for monsters, beasts, summons, constructs: scale and feature tags (horns, wings, tails, claws), no clothing tags, natural-stance posing, full-body silhouette must be visible.]\n\nUndead / Skeletal:\n[Style directives for undead characters: skeletal features, hollow or glowing eye treatment, decay-state tags by stage, posture and clothing reflecting the character's pre-death role.]"
}
}
How the sort works
How the sort works: the AI reads the NPC’s type, basicInfo, and visualDescription together with the full IPC string and matches the section whose label best fits the character it is generating. A section labelled Humanoid: applies when the character reads as human-form; Creature: applies when the character reads as a beast or non-humanoid; etc. Sections that don’t match are ignored for that generation.
Labelling rules
Labelling rules that improve sorting accuracy:
-
Bold, capitalised labels with a trailing colon —
Humanoid:,Creature:,Undead:. The model uses the label as the sort key; lowercase or punctuation-soft labels read as prose. - One blank line between sections. Helps the model treat them as distinct branches.
-
Mutually exclusive categories. Overlapping labels (
Humanoid+Civilian+Militaryall valid at once) produce inconsistent output. Pick one axis (form, role, faction, status) per IPC field. -
Cover the full space. If your NPC roster includes a category not represented by any section, the model falls back to whichever section is closest or to the engine default. A
Default:orOther:catch-all section is worth including.
Applying to locations and regions
The same pattern works for locations
(interior vs. exterior, urban vs. wilderness, settled vs. ruined) and regions
(climate biome, faction-controlled vs. wilderness, day vs. night).
Note: For a more structured pattern that splits each category prompt into a fixed style scaffold plus per-instance variable slots (and combines naturally with the labelled-sections approach above), see Scaffold and variable-slot image prompts in the Advanced AI Techniques appendix.