Region Details
generateRegionDetails
Generates region descriptions, factions, and locations. A content-generation task — not narration. Use custom to shape geographic identity, faction character, and location types for generated regions.
In the editor
"Region Details Instructions"
- Editor location
- AI Tasks → Region Details
- Editor type
- Graphical form (labeled textareas)
- Size limits
-
-
Each string leaf under a task (
aiInstructions.<task>.<key>) — 5,000 chars -
Per task (
aiInstructions.<task>total, sum of instruction chars) — 20,000 chars
-
Each string leaf under a task (
Last updated
Schema
{
"aiInstructions": {
"generateRegionDetails": {
"custom": "string"
}
}
}
Example
{
"aiInstructions": {
"generateRegionDetails": {
"custom": "## Region Generation\nEach region should have a dominant geographic identity — don't generate generic 'wilderness'. Reflect the realm's political state in the region's faction presence and location naming. Minor factions should have a clear operational purpose (patrol, extraction, refuge, control). Locations should be 3–5 per region: one settlement, one wilderness site, one site of conflict or history."
}
}
}
Fields
custom
The only key — free-form rules for content generated into new regions.
Authoring pattern
Cover in custom:
- The dominant geographic and atmospheric identity for regions in this world.
- How minor factions are named, structured, and motivated in your setting.
- Location naming conventions and what types of sites are appropriate for the genre.
- How realm politics and world history should colour newly generated regions.